![]() The interface could use some cleanup too. So just mish-mash of War Robots concepts thrown together, including recycling some War Robots assets such as pilot pictures. And then you can chose any special abilities, such as stealth, missiles, energy shield. For example, you can get chassis for bulwark, torso for bulgasari and shoulders for tyr and etc. sort of.Ģ1:50:16 GMT -5 easystrider said:Ok, so played this new game for about an hour or so and while graphics is great, the game seems a little confused. I suppose I shelled out 15 bucks so I can relive my fun days of playing fury with thunders. ![]() And wait times are around 1.5 mins because there are no human players. And of course it has in-game currency, so it's not hard to predict where it will go from here. War Robots Frontiers just feels like another arcade shooter. Of course, with the advent of super-weapons and abilities that had no counters (the whole p2w thing) Pixonic spilled a lot of that secret sauce, but War Robots still has some of it. I think it was this system of abilities and counters that created this extra tactical depth and made the game so much fun in the beginning. Of course the game is still in early dev, but imo Pixonic doesn't understand the secret sauce behind its War Robots success: that each robot had its distinct ability. Ok, so played this new game for about an hour or so and while graphics is great, the game seems a little confused. Just that PC is the platform of choice for hackers and has per capita more of them than the other platforms, and that's the one where the new game is going to be set. Heck, the next Sims game in development on Unreal 5 just got hacked and leaked, and in part that was possible because it was being developed on the same engine Frontiers is on, so the hackers had reams of documentation on how to get the engine to spit out every game element once they used their replicated anti-cheat token.Īnyhow I wasn't implying that all PC players are cheaters or have an advantage (though in Frontiers I expect they will over console players, just like Fortnite-although it remains to be seen if console versions have aim assist, but I stopped trying to play on the Steam deck until I can sort out the keyboard issue). ![]() Fornite's on unreal engine and you can go download all kinds of aimbots and hacks for it. If they don't implement anti-cheat in Unreal, then Unreal is just as hackable as anything else-easier than anything else, actually, because the syntax of legal commands is well-documented and easy to replicate.
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